We’re bringing Tess back.
We’ve already said that there’s more to discover in The Taken King – and there is – but beyond the content available in the launch window of The Taken King, our goal is to continue creating experiences that will keep the game fresh, fun, and surprising. Today, we wanted to share with you a new element we’re incorporating into Year Two of Destiny.
This coming Tuesday, October 13th, Tess Everis will return to The Tower with a new look, a new storefront, and some new items to sell, courtesy of Eververse Trading Company. Initially, Tess will offer eighteen brand new emotes. Like the trio of emotes offered via The Taken King Collector’s Edition, these emotes are completely optional, and won’t impact the action game in any way.
To acquire these items, you’ll first need to pick up some “Silver,” a new in-game currency that will be available for purchase through the store associated with your console. Images and descriptions for each available emote, along with pricing information for Silver will be made available Tuesday, October 13th, alongside the launch of the in-game storefront right here on Bungie.net as soon as the content is live.
If you’re not interested in what Tess has to offer, you won’t ever be forced to pluck an item off of her shelf. You’ll still receive updates to the game, and you won’t lose a Crucible encounter or fail to clear a Raid because you didn’t have the right Eververse Trading Company emote equipped.
Our plan is to use these new items to bolster the service provided by our live team for another full year, as they grow and create more robust and engaging events that we’ll announce later this year. It has been, and continues to be, our goal to deliver updates to the game. Going forward, our live team is also looking to grow beyond vital updates and improvements to focus on world events, experiences, and feature requests.
If you’re still skeptical, you can log in next week and take a look for yourself. We’ll be dropping some free Silver into your account so you can purchase an emote or two and become legend through the power of dance.
As always, we’ll be watching and listening to your feedback, and we’ll talk more soon.
See you in The Tower.
- Bungie
No Man's Sky? Yeah it's supposed to be like no other game before it.
Na bud. Wanted PS4 - but all my closest friends got xbox ones. I snagged one at that crazy walmart deal.You on ps4 cork?
We may need to start up a FI clan, to do some raiding.
Only flaw I can see so far is that I'm not really sure what the point is, other than to randomly explore crazy worlds. But it sounds like a pretty awesome idea, and I expect that once they get the initial version out the door, they'll start figuring out how to make it more immersive, and find ways to make it more like the only world you'll ever care about. Maybe you'll end up on a planet that is like the Doom world or something, and you end up playing a game within a game or something.
Only flaw I can see so far is that I'm not really sure what the point is, other than to randomly explore crazy worlds. But it sounds like a pretty awesome idea, and I expect that once they get the initial version out the door, they'll start figuring out how to make it more immersive, and find ways to make it more like the only world you'll ever care about. Maybe you'll end up on a planet that is like the Doom world or something, and you end up playing a game within a game or something.
Sounds very unlikely that it will be repetitive. With these creatures being generated by the computer the variance should be almost infinite.They objective is to get to the center of the universe. There are a bunch of different ways to play through, example you can be a trader, smuggler etc, you can upgrade your ship to get further into different star systems and so on. I'm curious to see how the game plays, if it's gonna be repetitive and each world and creatures are gonna be the same. What is exciting is that I think we'll start seeing more games with the same mechanics of the worlds being randomly generated but in much higher detail. This game may potentially have a massive impact for future games on consoles. Just picture a Destiny styled game with the same graphics randomly generating millions of planets to visit. The issue with this game is that generating a quintillion planets is that they'll all look very similar, there can only be so many skins they can put together to generate planets that quickly. Still, ridiculously impressive non the less. I'm excited to see it just for the pure massive scale and the algorithm on how it's built.
Sounds very unlikely that it will be repetitive. With these creatures being generated by the computer the variance should be almost infinite.
The "everything is newly generated" thing sounds nice on paper, but it's ultimately still just pulling thinks from a list of available options and tossing it together. So every "new" planet will look a ton like that other "new" planet that looked just like this one, ostensibly. You'll obviously have enough variation where many planets look very different from one another, but it won't take long before you start seeing the repetition & patterns.
I really feel like a quintillion planets is a bit overkill and more like they're showing off than anything else. I rather they scaled that way back and put more into the quality of the game.
Yeah, it's something that sounds great in a pitch meeting or as a selling feature in a article.....but in practice it falls awfully flat when the graphics look to be PS3 quality, compared to what Bungie & DICE are creating with Destiny & Battlefront.
Ray, start playing more than just sports games. You'll be blown away at just how amazing they are.This will be the first non sports game I have ever bought.
Watch Dogs collapsed under the hype it made for itself....and also Ubisoft's clumsy handling. Hope NMS doesn't fall victim to hype.
It got over-hyped and subsequently rushed.