They have that?
I'll do my best to answer, keep in mind she's still young, turning 9 in Feb.
1) she's a Minecraft freak. I don't get why but she loves it.
2) she doesn't really do shooter games. She loves the Star Wars movies if that helps.
3) she's very artistic, into arts, crafts and music.
4) loves playing sports related games on her wii.
As far as extra controllers, are the wireless ones good or wired better. Also, how many people can play these games at once? Should I get three more controllers so she can play with friends? Does it support 4?
I really appreciate this guys. Completely not my thing although I may buy NHL 16 and try out what you guys are talking about.
Couldn't agree more. Coming from Destiny the mechanics just feel cheap.....I was also really dissapointed with how thin the game is overall. It's basically 7 different variations of PvP with 12 maps. Zero campaign missions. I can't justify paying $80 for that, regardless of how cool the graphics are or how good the soundtrack is.
I fully expected to be buying it, and was on the cusp of pre-ordering it...but after playing the beta, I can't be bothered.
I am really liking the new Metal Gear
have not really played the series since I think the ps2 version...so I am a bit lost on the story line but a fun game
MGS4 was fun, but too many cut scenes. MGS3 might be the best in the series as far as I'm concerned. 5 looks like a lot of fun though.
Not many cut scenes in 5.
I am getting back into it. I do not think I played any ps3 mgs.
Just ps1 and maybe ps2.
What was mgs3 for?
Activision Blizzard will pay $5.9 billion to buy Candy Crush maker King Digital Entertainment, combining a console gaming power with an established player in the fast-growing mobile gaming field.
Activision, which owns the extraordinarily successful "Call of Duty" series, said the deal will create one of the largest global entertainment networks with more than half a billion combined monthly active users in 196 countries.
It also will help Activision get its games out of the living room and into the hands of potential players through smartphones and tablets, a market with seemingly unlimited growth potential.